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📅 Release date: Mar 3, 2026

Overview

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New features

Rocket League into Arcade

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  • Why it matters:

    • Rocket League is one of the most requested titles by gaming center players worldwide — and it’s finally here as a fully supported Arcade game.

    • Just like with other Arcade titles, center staff can create Challenges and Quests with full flexibility: daily, weekly, monthly, or one-time. These can be repeated as many times as needed, making it easy to keep engagement fresh for regulars.

    • All Rocket League game modes are supported: Basketball, Breakout, Hockey, Items, Play Test, Ranked, Soccar, Unknown, and Volleyball.

  • Tracking requirements:

    • Rocket League tracking works similarly to Fortnite. For everything to be 100% automated, players need either option: save replays manually after each match, or — the recommended approach — install BakkesMod on each PC. Once BakkesMod is running, open its settings with F2 inside Rocket League, go to the Ranked tab, and enable both “Automatically save ranked replays” and “Automatically save replays”. From that point on, tracking is fully automatic with no extra steps for players.

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Massive Localization Rework

We have rolled out a massive localization rework to make translations much more reliable across all the languages we currently support!

Other updates

Improvements

  • Bookings, orders, and statistics gained stronger reliability around filters, saved reports, transaction ordering, and timezone-sensitive behavior.

  • Platform quality advanced through launcher/login hardening, currency/localization polish, web/mobile UX fixes, API improvements, and infrastructure optimization.

  • Updated Polish translations for ggLeap client.

  • Console logins now award gamepasses when logging into consoles.

  • Smart Card Login can now be enabled/disabled from Login methods

Bug fixes

  • Assistance request management now supports faster lookup and cleanup from Web Admin.

  • Help chat usability improved with better contrast, draggable behavior, and corrected floating positions.

  • Audit visibility improved when impersonating employees, including clearer activity-log context.

  • Order and checkout edge cases were fixed to reduce payment friction.

  • Balance and transaction consistency was tightened across add-money and account-credit scenarios.

  • Statistics improvements now keep reports more usable and chronologically reliable.

  • Saved filters and long-label usability were refined in activity logs and dashboards.

  • Client login flows now better handle alternative credentials and launcher prompts.

  • Currency and localization polish shipped for AED/SAR symbols plus translation quality updates.

  • Dynamic Center Pages and mobile web behavior were corrected for stronger multilingual consistency.

  • News and website content widgets received usability and embedding improvements.

  • iGames lifecycle handling improved with cancellation correlation, warnings, and dashboard state fixes.

  • Security and partner integration capabilities expanded for OIDC vendor clients and API scopes.

  • Platform infrastructure was hardened with runtime updates, RabbitMQ optimization, and storage housekeeping TTLs.

  • Booking APIs and availability endpoints were stabilized to prevent zero/500 edge cases.

  • Client and admin UX polish included settings-page controls, dark-mode fixes, and cleaner admin affordances.

  • Reliability fixes also covered imports, search precision, and profile/account handling edge cases.

  • Marketplace and payout workflows were aligned to reduce reconciliation issues.

  • Financial report jobs now report their progress percentage, making long-running report generation more transparent.

  • Booking API was updated to support center-local times, improving accuracy for centers in non-UTC time zones.

  • Remote app launches are now correctly excluded from the Top Games report, preventing them from inflating usage statistics.

  • Fixed an issue where users were unexpectedly logged out after purchasing offers restricted to their PC group.

    • Fixed a premature logout triggered at the time-over shop.

  • Fixed a bug where manually added time amounts weren't appearing in the transaction history.

  • Fixed an issue where auto-logout didn't trigger the screen lock as expected.

  • Fixed a phantom transaction being created on Stripe renewal payment failures — preventing false charges from showing in records.

  • Resolved a data integrity issue where Stripe user IDs were being incorrectly reused across center-level accounts.

  • Added detailed context to add/remove-money entries in the activity log so staff can better trace balance changes.

  • Updated the color in the statistics graph to make the text more visible


Need help? If you have any issues with any feature in this release, please come to Discord or use webchat support so we can investigate.